
Wet cobblestone
Year: 2025
A shader that mixes two textures to hide repetition and outputs wet cobblestone.
Full disclosure: I couldn't do it exactly as it was in the tutorial, and debugging went over the 2 hours limit. This is one of those cases when you do something step-by-step, and it still doesn't work. Nevertheless, it still looks okay.
Unfortunately I don't have enough time to get 3 quite hefty Blender projects I have in the works to completion due to the lack of time. But, to keep the knowledge of Blender fresh, I will stick to 15 minutes katas for now.
The tutorial is pretty old, it's from 2023, that makes it 2 years old. However, the technique there is still pretty much very valid.
Materials used:
- Cobblestone Floor 08 by Rob Tuytel
- Brown Mud Dry by Rob Tuytel
Kudos!
Learned this time
✅ Mix shaders node
✅ Texture painting in Blender is a mess
✅ How to make surfaces look wet: they turn darker and shiny