One building in Paris
A tiny step towards my dream of becoming a master of architecture visualization one day.
Committed to this small Blender kata in hopes to finish it within a week, but spent almost a month (with coffee breaks, distractions and periods of apathy, of course).
This kind of low poly building is surely not suitable for close-ups, but it’s perfect as part of a mid-range shot, or as a scene background filler. Also, if being a part of a game level, it fits well in places a player will never be able to reach or even come closer.
Investing that kind of effort makes sense only when a model of the exact building is needed (for instance, when using a photo of a real building as a reference). If a random filler is enough, there are quicker ways to achieve it:
- Make use of a building generator (there is a handful of different available, not free of charge however)
- Generate a frontal view of a building using AI tools and then convert it to a model using loop cuts and extrusion.
This was modeled after a real building by the way, located somewhere in Paris. The flowers were taken from BlenderKit, kudos.