Low poly rocks
Year: 2022
Software: Blender 3.0.0, Polyheaven
Me again, boosting my Blender skills by passing another tutorial.
So, what do you think? Worn edges look a bit cartoonish, yes, but the point was to learn the technique, not to find the perfect solution.
Learned this time
✅ Displacement modifier
✅ Random colour shade per instance
✅ Geometry node