Berliner Streetlight
Year: 2015
Software: 3ds Max 2014
My first attempt of making a complex shape, something more intricate than just a cube or triangle.
So I took the first reference I found in Google, that I liked and started modelling. The grid is terrible, not to mention crazy shading and insane displacement :) As you can judge by the texture stretching and eye soring seams, I also had no idea what the term "mapping" meant :)
Funny coincidence, but that's actually a streetlight that exists IRL in Berlin, and located in front of the Brandenburger Tor. That's the city where I live now.