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Berliner Streetlight

Year: 2015
Software: 3ds Max 2014

My first attempt of making a complex shape, something more intricate than just a cube or triangle.

So I took the first reference I found in Google, that I liked and started modelling. The grid is terrible, not to mention crazy shading and insane displacement :) As you can judge by the texture stretching and eye soring seams, I also had no idea what the term "mapping" meant :)

Funny coincidence, but that's actually a streetlight that exists IRL in Berlin, and located in front of the Brandenburger Tor. That's the city where I live now.

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