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A man in front of a cross

Year: 2024

What seemed to be a quick blender kata turned into a week of try-and-fail, for it was me wanting to add extra details into an otherwise rather simplistic scene.

I've made some significant discoveries along the way.

👉 First of all, I was quite puzzled with the fact, that the glass shader of Blender actually blocks sunlight passing through. It seemed so wrong and counter-intuitive in the first place, but then, after giving it some thoughts, I've accepted it. After all, it's not real glass we are talking about here. All shaders are merely models that approximate some physical properties better than the others.

👉 Second, scale matters. I should always include a reference (like a human mannequin of size approximately 1.80 meters tall) into a scene to make the rest of the content comparable in terms of size. Failing to do so will lead to things going nuts, like for example light sources producing inaccurate results (which makes total sense, because the physical properties of light don't scale along with the scene).

👉 And finally, there was that mind twisting concept of "textured light": a light source receives a material with a texture, and so it starts casting rays "through" it. It adds so much of a style to the scene, because the light is not just plain white or yellow anymore: it can be of different colors or even cast shadows from non existent objects that are supposedly behind the camera.

Originally I was struggling with an idea of what to put in front of the window: the floor seemed too empty and asked for something to fill-in. I was considering to add an altar and a Bible laying on top, but then the mannequin from Blenderkit did the job just fine 🤷

I dedicate this humble work of a learner to the memory of my father, who tragically passed away in June 2024. Dad, may you rest in peace, you are loved and terribly missed 💔

Learned this time

Recap on volumes
Quick stained glass using a Voronoi texture
Rays through dusty air
Textured light
Transparent shader VS translucent shader
Damn bevel modifier in Blender...

Images